The Idiot’s Guide to the Doom of Makaaddle in Old School RuneScape

Sep-10-2025 PST Category: Runescape
Tag: osrs gold

You’ve heard of the Doom of Makaaddle-better known as the Delve Boss.It’s one of the hardest pieces of content in Old School RuneScape, and yes, it looks terrifying. But don’t worry. This idiot’s guide is here to strip it down to the basics and make it as approachable as possible. No sweaty advanced tactics. No tick-perfect wizardry. Just the minimum you need to walk in, survive, and maybe even make a mountain of GP without ever feeling like you need to buy OSRS gold to keep up. We’ll break this down into four parts: requirements, loot, gear, and fight overview.

 

Requirements

The hard requirement is simple: you must have completed Final Dawn, the prerequisite quest to unlock the encounter. That’s it.

The soft requirements are more important:

· Ranged: 85 minimum, 90+ recommended (99 is king).

· Defence & Hitpoints: At least 90 if you value your life.

· Prayer: 77+ with Rigour unlocked. If you don’t have it, you can scrape by with alternatives, but it’s rough.

· Magic: 62+ for Arceuus spellbook (and seriously, have more-62 is the barest minimum).

This boss is wave-based: waves 1–8 introduce mechanics that build on each other. After wave 8, the difficulty caps, but you can keep going for loot chances. The real challenge is getting consistent clears of wave 1–8.

 

Loot & Drop Table

If you need motivation to step into Makaaddle’s cave, here it is: the loot is cracked. At consistent clears, players earn around 15m GP/hour, making this the best moneymaker in the game at the moment.

The big-ticket drops are:

· Avernic Treads (Boots): ~250m (from wave 4+)

· Cloth of Dawn: ~77m (from wave 2+)

· Wand of Whispers: ~60m (from wave 3+)

The kicker? You don’t need to beat wave 8. By reaching wave 4, you unlock a chance at all three uniques. Bots are farming billions off early waves. If they can do it, so can you.

Regular loot, though? Genuinely awful. Almost never worth banking. Always push to the next wave if you can.

 

Gear Recommendations

The beauty of this boss is that entry-level setups work. Here’s the minimum:

· Armor: Full Void (yes, really-it’s finally useful).

· Weapon: Scorching Bow (mandatory for mechanics, even if you own a Twisted Bow).

· Demonbane Tools: Darklight, Slayer staff (with superior demonbane autocast), and optionally a halberd.

· Spec Weapon: Zarite Crossbow, Dragon Warhammer, Elder Maul, or Tainted Sticks of Rallos. Use with a Lightbearer ring.

· Runes: Bring a Rune pouch with blood, death, soul, and fire for death charge and demonbane.

· Supplies: Ranging potions, restores, brews, antivenom, and hard food.

Upgrades to Aim For:

1. Twisted Bow – best damage, but wildly expensive.

2. Zarite Crossbow – free extra damage on spec.

3. Tainted Sticks of Rallos – budget but reliable.

4. Necklace of Anguish – cheap DPS boost.

5. Avernic Treads – best-in-slot boots.

The basic setup costs under 70m-cheap for an endgame boss.

 

Fight Overview

Here’s the idiot-proof breakdown of the mechanics by wave.

· Wave 1: Start simple. The boss autos with range/mage/melee projectiles. Watch colors: green = range, blue = mage, orange = melee. Don’t stand in melee distance. Occasionally, it throws a boulder-move and pray against the projectile (color tells you which). Also, little grubs crawl toward the boss. Kill them fast with demonbane weapons.

· Wave 2: Boulder attacks now fire two projectiles in sequence. Always alternate prayers: if first is mage, the second is range, and so on.

· Wave 3: Acid pools appear-don’t stand in them. You’ll also see a shield charge phase: the boss gains a shield that you must break with your Scorching Bow (or grubs).

· Wave 4: Things heat up. Grubs now pray against two combat styles, forcing you to swap weapons. Boulder throws fire three alternating projectiles. Clear this wave and you unlock all uniques.

· Wave 5: New mechanic: the “car phase.” After breaking the shield, the boss charges across the arena at a glowing puddle. Just sidestep. Also, the orb phase appears here-break two spikes to spawn a protective orb and stand inside it.

· Wave 6: The arena resets, then the car phase adds a stomp. Hide behind rocks or take huge damage. If he crushes a rock, it’s gone forever.

· Wave 7: Projectiles after boulders come out lightning fast. Prayer swapping becomes brutal. Stay sharp.

· Wave 8: The nightmare round. Double boulders, instant projectiles, shield mechanics layered on top. This is where tick-perfect prayer comes in. If you’re new, don’t worry-you only need wave 4 for the real money.

 

Final Thoughts

The Doom of Makaaddle is punishing, chaotic, and one of the hardest bosses in Old School RuneScape. But with basic gear, smart prep, and a little patience, you can learn the fight and cash in on some of the best GP/hr in the game. You don’t need to be perfect. You don’t need a Twisted Bow or piles of cheap RS gold to succeed. You just need the confidence to jump in, die a few times, and learn. Remember: if bots can farm this boss, so can you.