Play "Sekiro" in the way of "Bloodborne", the player makes alternative game modules

Jul-15-2019 | Categories: news

A technical player called "Lance McDonald" first digs out the game's Debug mode when he explores the game information of "Bloodborne", and then says that this mode is also available in "Sekiro".


Both of the above mentioned games are from FromSoftware. "Bloodborne" inherits the dark style of the game from From Software and becomes a brand new original action role-playing game with ruthless horror. And "Sekiro" highlights the game's block and parry mechanism, you need to grasp the opportunity to achieve the best kill efficiency.


So, have you ever thought about: If Sekiro removes the ability to block and parry, and only retains the mechanism of dodge, what kind of experience will there be? In other words, what is the experience of making "Sekiro" more like "Bloodborne"?


Today, the "Sekiro: Shadows Die Twice" "Bloodborne Combat" game module made by the player seems to tell you the answer! After installing the "Bloodborne Combat" module, the block and parry in "Sekiro" will still be hurt, and the warning of the deadly attack is also removed. The player only has to evade this mechanism to avoid all kinds of things. The attack, but the creators think this may be more difficult, so join the design that can be used to respond to the blood after the hit.


The module was created by a player called thefifthmatt, who was designed to diversify the experience of Sekiro. As a fan of FromSoftware, he thought of putting the fighting elements of Bloodborne in Sekiro for transformation.


It should be noted that thefifthmatt uses the module to extend the effective time of dodge to 0.53 seconds, which is longer than most Black Soul series. This is because the enemies in Sekiro are more accurate and long-term. Tracking attacks will require a longer dodging interval. Of course, if you are a big god player, you can shorten the dodge interval directly to 0.37 seconds in the same way as Bloodborne.


We all know that the core of the battle of "Sekiro" is the grid and parry. If you cancel, the experience of the game will definitely have no small impact. It is even harder for such a change to be made. It is still easier. We only know it when we feel it ourselves. what do you think? Welcome to leave a message to us.